GamesBeat: As far as being playable, how far back does this go now for Star Citizen itself?ĭavis: It goes back to our very first hangar module, which was 0.1.2 or something along those lines? It’s ready to go live, and it’s been cool to get everything running and get some feedback from our players. They’re jumping into the 3.2 release to give us helpful feedback. We have people playing hundreds of hours of all those modules every week. On a general basis that’s where we are.Įric Kieron Davis: With Star Citizen, the universe and all of our modules are playable now. We have a big tentpole milestone coming in 3.3, which is going to expand the universe massively. That’s generally our push this year.ģ.2 is obviously in June. Now, this year, it’s really about refining the player experience, making it easier for people to play together, making the UI more sophisticated so it’s easier to use, and getting some other feature work into the game. The first few years were about getting the tech running, getting the engine up to speed, getting it to work for 64-bit, all the tech work we had to get done to support this huge universe. 3.1 was in March, and obviously next week, with 3.2, we’ll be getting a bit more gameplay into the Star Citizen universe. Built with Amazon’s Lumberyard game engine, the game and its various subgames are among the most ambitious ever made, with studios in five cities working on the project since as early as 2012.Įrin Roberts: So, 3.2 is a continuation toward getting the game out. A full launch of Star Citizen’s persistent online universe isn’t scheduled yet. That’s why the companies are announcing every bit of progress, including today’s launch of the Star Citizen Alpha 3.2 quarterly software patch, which will reach thousands of players who are playtesting the game. But with that fan support comes a huge responsibility to communicate and get it right. Roberts Space Industries and Cloud Imperium Games have raised more than $188 million to build the Star Citizen massively multiplayer online sci-fi game, thanks to huge crowdfunding support from fans. We're thrilled to announce the return of GamesBeat Summit Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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